![]() However, if you're just beginning in Guardians of Ember, it might be better to go with one of the Knights, since it can be difficult to master early combat fighting with the other classes. Find out which skills you really want to play around with, and choose that class to start with.Ī final word on this front: there are obviously upsides and downsides to all these classes. Keep in mind, there are over 300 different skills in this game, so there's a lot to choose from in any path you might go down. ![]() But again, if they're caught out in a melee, they aren't your best options. ![]() They come with tons of stamina and skill with the longbow. They use guns and bombs in fights (but obviously aren't great at hand-to-hand). The last two classes are Engineers and Rangers. Priests are your healers with some holy damage abilities to boot. Arcanists are your mages, so the opposite of the Knights with lots of magic and not a lot of fight up close. The other characters have more distance or support use. Contrast that with the Dark Knight, who is also a big, tough melee lover, but with a preference for dark magic. Knights are the true hack 'n' slashers, big on weapons, light on magic. There are six of them in Guardians of Ember. Here, we need to flag that your class is definitely going to affect you. We mentioned that character setup didn't affect your abilities in the first step.
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